Media & Entertainment Storage Revenue to hit $11.9B by 2018

24 Jul

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The 2013 Digital Storage for Media and Entertainment Report on digital storage in media and entertainment projects that total media and entertainment storage revenue will grow more than 1.9 X between 2013 and 2018 (from $6.2 B to $11.9 B) Other highlights from this report include:

  • As image resolution and frame rates increases and as stereoscopic (and other multi-camera) video becomes more common, storage requirements explode.
  • Several petabytes of storage may be required for a complete stereoscopic digital movie project at 4K resolution, and there is some production work as high as 8K.  Within 10 years we could see close to an Exabytes of content created in a single major movie project
  • The development of 4K TV and other high-resolution venues in the home and in mobile devices will drive the demand for digital content (especially enabled by high HEVC (H.265) compression.
  • Activity to create capture and display devices for 8K X 4K content is occurring with planned implementation in common media systems by the next decade
  • Flash memory appears to be reaching tipping point in professional video cameras with survey results showing about 59% utilization in 2013 (growing from 2009, 2010 and 2012 survey results).  Flash memory is also playing a role in content distribution and post-production.
  • Storage in remote „clouds‰ is playing an increasing role in enabling collaborative workflows.
  • Between 2013 and 2018 we expect about a 5.8 X increase in the required digital storage capacity used in the entertainment industry and about a 3.8 X increase in storage capacity shipped per year (from 36,756 PB to 102,661 PB).
  • Total media and entertainment storage revenue will grow more than 1.9 X between 2013 and 2018 (from $6.2 B to $11.9 B)
  • The greatest storage capacity demand in 2013 was for digital conversion and preservation as well as archiving of new content (about 98%).   Content distribution follows in size with acquisition and post-production using less storage.
  • Active archiving will drive increased use of HDD storage for „archiving‰ applications supplementing tape for long term archives
  • By 2018 we expect 61% of archived content to be in near-line storage, up from 43% in 2013.
  • Over 99 Exabytes of digital storage will be used for digital archiving and content conversion and preservation by 2018.
  • In 2013 we estimate that 43.9% of the total storage media capacity shipped for all the digital entertainment content segments was in HDDs with digital tape at 42.3%, 13.6% optical discs and flash at 0.3%.  By 2018 tape has been reduced to 37.1%, HDDs shipped capacity is 60.9%, optical disc capacity is down to about 1.6% and flash capacity percentage is still at 0.3% in 2018.
  • Total revenue for storage media and devices used in media and entertainment applications will increase about 20% from 2013 to 2018 ($741 M to $892 M).
  • Silver halide film as a content distribution media will vanish before the end of the decade.

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